[settings]
Objectivescount = 18
ObjectivesActorCount = 0
my_ObjectiveVehiclesDestroy = 0
Objectives[0]Type = StartPoint
Objectives[0]Text = ~r~ [Exit game restart GTA V If you have done this already ignore message] ~y~= Now Load EP9 Part 4 then press F8/ Object spooner/ manage saved file/ EP9PT4RES/ Load placements
Objectives[0]Positionx = -466.0992
Objectives[0]Positiony = 6016.841
Objectives[0]Positionz = 31.34055
my_vecs[0]PrimaryColor = MetallicBlack
my_vecs[0]SecondaryColor = MetallicBlack
my_Objective_pedsModel[0]Type = 
my_Objectivepeds_Task[0]Type = 0
Objectives[0]Weapon = 
Objectives[0]Heading = 25.5
Objectives[0]my_destinationPosx = -466.0992
Objectives[0]my_destinationPosy = 6016.841
Objectives[0]my_destinationPosz = 31.34055
Objectives[0]my_objective_has_destinationPos = False
Objectives[0]my_Objectiveped_Has_Pickup = False
Objectives[0]my_Objectiveped_Pickup_Type = 
Objectives[0]my_Objectiveped_kill_all_actors = False
Objectives[0]my_Objectiveped_Pickup_Text = 
Objectives[0]ObjectiveWantedLevel = No Change
Objectives[1]Type = Checkpoint
Objectives[1]Text = ~r~[Walk up to the Armored vehicle then press G] ~y~Shoot all enemy Aircraft & road vehicles while the Sheriff is driving Do not get out the vehicle
Objectives[1]Positionx = -2480.242
Objectives[1]Positiony = 3706.899
Objectives[1]Positionz = 14.93655
my_vecs[1]PrimaryColor = MetallicBlack
my_vecs[1]SecondaryColor = MetallicBlack
my_Objective_pedsModel[1]Type = 
my_Objectivepeds_Task[1]Type = 0
Objectives[1]Weapon = 
Objectives[1]Heading = 25.5
Objectives[1]my_destinationPosx = -2480.242
Objectives[1]my_destinationPosy = 3706.899
Objectives[1]my_destinationPosz = 14.93655
Objectives[1]my_objective_has_destinationPos = False
Objectives[1]my_Objectiveped_Has_Pickup = False
Objectives[1]my_Objectiveped_Pickup_Type = 
Objectives[1]my_Objectiveped_kill_all_actors = False
Objectives[1]my_Objectiveped_Pickup_Text = 
Objectives[1]ObjectiveWantedLevel = No Change
Objectives[2]Type = Checkpoint
Objectives[2]Text = ~y~[Sheriff] ~w~Dont get out the vehicle Shoot all enemy Aircraft & road vehicles!
Objectives[2]Positionx = -2193.16
Objectives[2]Positiony = 4360.774
Objectives[2]Positionz = 52.59041
my_vecs[2]PrimaryColor = MetallicBlack
my_vecs[2]SecondaryColor = MetallicBlack
my_Objective_pedsModel[2]Type = 
my_Objectivepeds_Task[2]Type = 0
Objectives[2]Weapon = 
Objectives[2]Heading = 25.5
Objectives[2]my_destinationPosx = -2193.16
Objectives[2]my_destinationPosy = 4360.774
Objectives[2]my_destinationPosz = 52.59041
Objectives[2]my_objective_has_destinationPos = False
Objectives[2]my_Objectiveped_Has_Pickup = False
Objectives[2]my_Objectiveped_Pickup_Type = 
Objectives[2]my_Objectiveped_kill_all_actors = False
Objectives[2]my_Objectiveped_Pickup_Text = 
Objectives[2]ObjectiveWantedLevel = No Change
Objectives[3]Type = Checkpoint
Objectives[3]Text = ~b~[Sherrif] ~w~Damn Clownface! The Army will be here soon ~y~[Go to checkpoint]
Objectives[3]Positionx = -1838.207
Objectives[3]Positiony = 4674.121
Objectives[3]Positionz = 57.04069
my_vecs[3]PrimaryColor = MetallicBlack
my_vecs[3]SecondaryColor = MetallicBlack
my_Objective_pedsModel[3]Type = 
my_Objectivepeds_Task[3]Type = 0
Objectives[3]Weapon = 
Objectives[3]Heading = 25.5
Objectives[3]my_destinationPosx = -1838.207
Objectives[3]my_destinationPosy = 4674.121
Objectives[3]my_destinationPosz = 57.04069
Objectives[3]my_objective_has_destinationPos = False
Objectives[3]my_Objectiveped_Has_Pickup = False
Objectives[3]my_Objectiveped_Pickup_Type = 
Objectives[3]my_Objectiveped_kill_all_actors = False
Objectives[3]my_Objectiveped_Pickup_Text = 
Objectives[3]ObjectiveWantedLevel = No Change
Objectives[4]Type = Checkpoint
Objectives[4]Text = ~b~[Sheriff] ~w~Carlton! When we get back I need you to go to the blockade & use the Ant Aircraft Gun! Stop Clownfaces Clones getting through!
Objectives[4]Positionx = 525.9332
Objectives[4]Positiony = 6527.673
Objectives[4]Positionz = 29.8338
my_vecs[4]PrimaryColor = MetallicBlack
my_vecs[4]SecondaryColor = MetallicBlack
my_Objective_pedsModel[4]Type = 
my_Objectivepeds_Task[4]Type = 0
Objectives[4]Weapon = 
Objectives[4]Heading = 25.5
Objectives[4]my_destinationPosx = 525.9332
Objectives[4]my_destinationPosy = 6527.673
Objectives[4]my_destinationPosz = 29.8338
Objectives[4]my_objective_has_destinationPos = False
Objectives[4]my_Objectiveped_Has_Pickup = False
Objectives[4]my_Objectiveped_Pickup_Type = 
Objectives[4]my_Objectiveped_kill_all_actors = False
Objectives[4]my_Objectiveped_Pickup_Text = 
Objectives[4]ObjectiveWantedLevel = No Change
Objectives[5]Type = Checkpoint
Objectives[5]Text = ~y~Shoot all Clones arriving at the blockade and when they stop arriving at the blockade go to the next checkpoint
Objectives[5]Positionx = 440.3312
Objectives[5]Positiony = 6540.388
Objectives[5]Positionz = 27.98305
my_vecs[5]PrimaryColor = MetallicBlack
my_vecs[5]SecondaryColor = MetallicBlack
my_Objective_pedsModel[5]Type = 
my_Objectivepeds_Task[5]Type = 0
Objectives[5]Weapon = 
Objectives[5]Heading = 25.5
Objectives[5]my_destinationPosx = 440.3312
Objectives[5]my_destinationPosy = 6540.388
Objectives[5]my_destinationPosz = 27.98305
Objectives[5]my_objective_has_destinationPos = False
Objectives[5]my_Objectiveped_Has_Pickup = False
Objectives[5]my_Objectiveped_Pickup_Type = 
Objectives[5]my_Objectiveped_kill_all_actors = False
Objectives[5]my_Objectiveped_Pickup_Text = 
Objectives[5]ObjectiveWantedLevel = No Change
Objectives[6]Type = Checkpoint
Objectives[6]Text = ~y~Search for the other items the Plane dumped Clownfaces Clones are looking everywhere [Go to checkpoint] 
Objectives[6]Positionx = 1253.003
Objectives[6]Positiony = 6609.894
Objectives[6]Positionz = 1.717565
my_vecs[6]PrimaryColor = MetallicBlack
my_vecs[6]SecondaryColor = MetallicBlack
my_Objective_pedsModel[6]Type = 
my_Objectivepeds_Task[6]Type = 0
Objectives[6]Weapon = 
Objectives[6]Heading = 25.5
Objectives[6]my_destinationPosx = 1253.003
Objectives[6]my_destinationPosy = 6609.894
Objectives[6]my_destinationPosz = 1.717565
Objectives[6]my_objective_has_destinationPos = False
Objectives[6]my_Objectiveped_Has_Pickup = False
Objectives[6]my_Objectiveped_Pickup_Type = 
Objectives[6]my_Objectiveped_kill_all_actors = False
Objectives[6]my_Objectiveped_Pickup_Text = 
Objectives[6]ObjectiveWantedLevel = No Change
Objectives[7]Type = Checkpoint
Objectives[7]Text = ~y~Get in the Submarine then Press ESC 2 times to get rid of the tracker it is not needed right now [Go to checkpoint] 
Objectives[7]Positionx = 762.8253
Objectives[7]Positiony = 7398.4
Objectives[7]Positionz = -113.8723
my_vecs[7]PrimaryColor = MetallicBlack
my_vecs[7]SecondaryColor = MetallicBlack
my_Objective_pedsModel[7]Type = 
my_Objectivepeds_Task[7]Type = 0
Objectives[7]Weapon = 
Objectives[7]Heading = 25.5
Objectives[7]my_destinationPosx = 762.8253
Objectives[7]my_destinationPosy = 7398.4
Objectives[7]my_destinationPosz = -113.8723
Objectives[7]my_objective_has_destinationPos = False
Objectives[7]my_Objectiveped_Has_Pickup = False
Objectives[7]my_Objectiveped_Pickup_Type = 
Objectives[7]my_Objectiveped_kill_all_actors = False
Objectives[7]my_Objectiveped_Pickup_Text = 
Objectives[7]ObjectiveWantedLevel = No Change
Objectives[8]Type = Actor
Objectives[8]Text = 
Objectives[8]Positionx = 755.7458
Objectives[8]Positiony = 7404.613
Objectives[8]Positionz = -131.9181
my_vecs[8]PrimaryColor = MetallicBlack
my_vecs[8]SecondaryColor = MetallicBlack
my_Objective_pedsModel[8]Type = s_m_m_movalien_01
my_Objectivepeds_Task[18]Type = 1
Objectives[8]Weapon = Unarmed
Objectives[8]Heading = -180
Objectives[8]my_destinationPosx = 755.7458
Objectives[8]my_destinationPosy = 7404.613
Objectives[8]my_destinationPosz = -131.9181
Objectives[8]my_objective_has_destinationPos = True
Objectives[8]my_Objectiveped_Has_Pickup = True
Objectives[8]my_Objectiveped_Pickup_Type = prop_space_pistol
Objectives[8]my_Objectiveped_kill_all_actors = False
Objectives[8]my_Objectiveped_Pickup_Text = 
Objectives[8]ObjectiveWantedLevel = No Change
Objectives[9]Type = Actor
Objectives[9]Text = [Carlton] Aliens?
Objectives[9]Positionx = 755.7458
Objectives[9]Positiony = 7404.613
Objectives[9]Positionz = -131.9181
my_vecs[9]PrimaryColor = MetallicBlack
my_vecs[9]SecondaryColor = MetallicBlack
my_Objective_pedsModel[9]Type = s_m_m_movalien_01
my_Objectivepeds_Task[9]Type = 1
Objectives[9]Weapon = Unarmed
Objectives[9]Heading = -180
Objectives[9]my_destinationPosx = 755.7458
Objectives[9]my_destinationPosy = 7404.613
Objectives[9]my_destinationPosz = -131.9181
Objectives[9]my_objective_has_destinationPos = True
Objectives[9]my_Objectiveped_Has_Pickup = True
Objectives[9]my_Objectiveped_Pickup_Type = prop_alien_egg_01
Objectives[9]my_Objectiveped_kill_all_actors = False
Objectives[9]my_Objectiveped_Pickup_Text = 
Objectives[9]ObjectiveWantedLevel = No Change
Objectives[10]Type = Actor
Objectives[10]Text = [Carlton] That a Alien egg?
Objectives[10]Positionx = 755.7458
Objectives[10]Positiony = 7404.613
Objectives[10]Positionz = -131.9181
my_vecs[10]PrimaryColor = MetallicBlack
my_vecs[10]SecondaryColor = MetallicBlack
my_Objective_pedsModel[10]Type = s_m_m_movalien_01
my_Objectivepeds_Task[10]Type = 1
Objectives[10]Weapon = Unarmed
Objectives[10]Heading = -180
Objectives[10]my_destinationPosx = 755.7458
Objectives[10]my_destinationPosy = 7404.613
Objectives[10]my_destinationPosz = -131.9181
Objectives[10]my_objective_has_destinationPos = True
Objectives[10]my_Objectiveped_Has_Pickup = True
Objectives[10]my_Objectiveped_Pickup_Type = prop_alien_egg_01
Objectives[10]my_Objectiveped_kill_all_actors = False
Objectives[10]my_Objectiveped_Pickup_Text = 
Objectives[10]ObjectiveWantedLevel = No Change
Objectives[11]Type = CollectPickup
Objectives[11]Text = ~y~Swim to the flashing blue circle on your map & pick up the item
Objectives[11]Positionx = 617.5397
Objectives[11]Positiony = 7379.563
Objectives[11]Positionz = -45.27736
my_vecs[11]PrimaryColor = Blue
my_vecs[11]SecondaryColor = Blue
my_Objective_pedsModel[11]Type = prop_idol_case_02
my_Objectivepeds_Task[11]Type = 0
Objectives[11]Weapon = 
Objectives[11]Heading = 25.5
Objectives[11]my_destinationPosx = 617.5397
Objectives[11]my_destinationPosy = 7379.563
Objectives[11]my_destinationPosz = -45.27736
Objectives[11]my_objective_has_destinationPos = True
Objectives[11]my_Objectiveped_Has_Pickup = False
Objectives[11]my_Objectiveped_Pickup_Type = 
Objectives[11]my_Objectiveped_kill_all_actors = False
Objectives[11]my_Objectiveped_Pickup_Text = 
Objectives[11]ObjectiveWantedLevel = No Change
Objectives[12]Type = CollectPickup
Objectives[12]Text = ~y~Swim to the flashing blue circle Collect the next item
Objectives[12]Positionx = 639.4124
Objectives[12]Positiony = 7242.653
Objectives[12]Positionz = -36.0014
my_vecs[12]PrimaryColor = Blue
my_vecs[12]SecondaryColor = Blue
my_Objective_pedsModel[12]Type = prop_idol_case_02
my_Objectivepeds_Task[12]Type = 0
Objectives[12]Weapon = 
Objectives[12]Heading = 25.5
Objectives[12]my_destinationPosx = 639.4124
Objectives[12]my_destinationPosy = 7242.653
Objectives[12]my_destinationPosz = -36.0014
Objectives[12]my_objective_has_destinationPos = True
Objectives[12]my_Objectiveped_Has_Pickup = False
Objectives[12]my_Objectiveped_Pickup_Type = 
Objectives[12]my_Objectiveped_kill_all_actors = False
Objectives[12]my_Objectiveped_Pickup_Text = 
Objectives[12]ObjectiveWantedLevel = No Change
Objectives[13]Type = CollectPickup
Objectives[13]Text = ~y~Collect the item it is close by in a open cave on the Ocean floor it is not on the map
Objectives[13]Positionx = 529.8693
Objectives[13]Positiony = 7166.026
Objectives[13]Positionz = -34.64377
my_vecs[13]PrimaryColor = Blue
my_vecs[13]SecondaryColor = Blue
my_Objective_pedsModel[13]Type = prop_idol_case_02
my_Objectivepeds_Task[13]Type = 0
Objectives[13]Weapon = 
Objectives[13]Heading = 25.5
Objectives[13]my_destinationPosx = 529.8693
Objectives[13]my_destinationPosy = 7166.026
Objectives[13]my_destinationPosz = -34.64377
Objectives[13]my_objective_has_destinationPos = True
Objectives[13]my_Objectiveped_Has_Pickup = False
Objectives[13]my_Objectiveped_Pickup_Type = 
Objectives[13]my_Objectiveped_kill_all_actors = False
Objectives[13]my_Objectiveped_Pickup_Text = 
Objectives[13]ObjectiveWantedLevel = No Change
Objectives[14]Type = CollectPickup
Objectives[14]Text = ~y~Collect the item
Objectives[14]Positionx = 568.5681
Objectives[14]Positiony = 7296.114
Objectives[14]Positionz = -27.22353
my_vecs[14]PrimaryColor = Blue
my_vecs[14]SecondaryColor = Blue
my_Objective_pedsModel[14]Type = prop_idol_case_02
my_Objectivepeds_Task[14]Type = 0
Objectives[14]Weapon = 
Objectives[14]Heading = 25.5
Objectives[14]my_destinationPosx = 568.5681
Objectives[14]my_destinationPosy = 7296.114
Objectives[14]my_destinationPosz = -27.22353
Objectives[14]my_objective_has_destinationPos = True
Objectives[14]my_Objectiveped_Has_Pickup = False
Objectives[14]my_Objectiveped_Pickup_Type = 
Objectives[14]my_Objectiveped_kill_all_actors = False
Objectives[14]my_Objectiveped_Pickup_Text = 
Objectives[14]ObjectiveWantedLevel = No Change
Objectives[15]Type = CollectPickup
Objectives[15]Text = ~y~Collect the item
Objectives[15]Positionx = 592.0065
Objectives[15]Positiony = 7329.319
Objectives[15]Positionz = -19.69743
my_vecs[15]PrimaryColor = Blue
my_vecs[15]SecondaryColor = Blue
my_Objective_pedsModel[15]Type = prop_idol_case_02
my_Objectivepeds_Task[15]Type = 0
Objectives[15]Weapon = 
Objectives[15]Heading = 25.5
Objectives[15]my_destinationPosx = 592.0065
Objectives[15]my_destinationPosy = 7329.319
Objectives[15]my_destinationPosz = -19.69743
Objectives[15]my_objective_has_destinationPos = True
Objectives[15]my_Objectiveped_Has_Pickup = False
Objectives[15]my_Objectiveped_Pickup_Type = 
Objectives[15]my_Objectiveped_kill_all_actors = False
Objectives[15]my_Objectiveped_Pickup_Text = 
Objectives[15]ObjectiveWantedLevel = No Change
Objectives[16]Type = CollectPickup
Objectives[16]Text = ~y~Collect the item
Objectives[16]Positionx = 575.6279
Objectives[16]Positiony = 7340.998
Objectives[16]Positionz = -9.612097
my_vecs[16]PrimaryColor = Blue
my_vecs[16]SecondaryColor = Blue
my_Objective_pedsModel[16]Type = prop_space_pistol
my_Objectivepeds_Task[16]Type = 0
Objectives[16]Weapon = 
Objectives[16]Heading = 25.5
Objectives[16]my_destinationPosx = 575.6279
Objectives[16]my_destinationPosy = 7340.998
Objectives[16]my_destinationPosz = -9.612097
Objectives[16]my_objective_has_destinationPos = True
Objectives[16]my_Objectiveped_Has_Pickup = False
Objectives[16]my_Objectiveped_Pickup_Type = 
Objectives[16]my_Objectiveped_kill_all_actors = False
Objectives[16]my_Objectiveped_Pickup_Text = 
Objectives[16]ObjectiveWantedLevel = No Change
Objectives[17]Type = Checkpoint
Objectives[17]Text = ~y~Swim up to the Ocean surface look for a Boat to use [Go to checkpoint]
Objectives[17]Positionx = 1252.047
Objectives[17]Positiony = 6606.283
Objectives[17]Positionz = 1.626735
my_vecs[17]PrimaryColor = MetallicBlack
my_vecs[17]SecondaryColor = MetallicBlack
my_Objective_pedsModel[1]Type = 
my_Objectivepeds_Task[1]Type = 0
Objectives[17]Weapon = 
Objectives[17]Heading = 25.5
Objectives[17]my_destinationPosx = 1252.047
Objectives[17]my_destinationPosy = 6606.283
Objectives[17]my_destinationPosz = 1.626735
Objectives[17]my_objective_has_destinationPos = False
Objectives[17]my_Objectiveped_Has_Pickup = False
Objectives[17]my_Objectiveped_Pickup_Type = 
Objectives[17]my_Objectiveped_kill_all_actors = False
Objectives[17]my_Objectiveped_Pickup_Text = 
Objectives[17]ObjectiveWantedLevel = No Change